Cinema is just like a place telling stories. And sometimes stories don't have to be very song. There is a competition of Six word tales. Here are the examples:
1. The smallest coffins are the heaviest
2. Brought roses home; keys didn’t fit.
3. Strangers. Friends. Best friends. Lovers.Strangers.
4. Goodbye mission control. Thanks for trying.
5. Voyager still transmitted. But earth didn’t.
6. One bullet is a lifetime supply.
7. Mom taught me how to shave.
8. Introduced myself to mom today, again.
9. I just saw my reflection blink.
10. I met soul mate, she didn’t.
11. An only son; a folded flag.
12. Passengers, this isn’t your captain speaking.
13. Just married, read the shattered wind-shield.
14. Siri, delete mom from my contacts.
15. Jump. Then I changed my mind.
16. He hit send, then a tree.
17. Ever seen chalk outlines that small?
18. What’s your return policy on rings?
19. “Its our fiftieth, table for one”
Tuesday, February 17, 2015
Brain-storming
What is cross-media art?
Cinema in the past used to give audience stimulation, only in visual and hearing, through continuous images and sound. Then, it developed the technology of 3D which allow the images to pop out. Now, as far as i know, cinema can give vibration and odor with improvement in set up, this give audience a more realistic experience when watching movie.
However, they are just fake.
Therefore, I am thinking to bring movie to life through bring the audience to real life, not enjoying the movie just by sitting in the cinema, but rather experience the movie.
1. Go into the set
Sometimes the environment of the movies is cut due to close shots of characters and editing. So if there is a video that provide instruction to the audience, then the audience can be immersed in the video when they are both watching the video and walking the same settings. For example, "Go to the roof of CMC to start." "Walk down the stairs for 3 steps and stop." "Now go to 5th floor and turn left" etc. And the characters in the video is at the same situation.
2. Contrasting experience
Audience is given a text or a soundless video to read or watch, then music which have a contradicting feeling give would be played, like reading sad article with upbeat songs.
2. Contrasting experience
Audience is given a text or a soundless video to read or watch, then music which have a contradicting feeling give would be played, like reading sad article with upbeat songs.
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